Serious Games

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Definition of a serious game

A serious game is typically a computer application that combines a serious objective (in terms of learning, communication, information, etc.) with a fun means of achieving it (inspired by video games and the gaming world, etc.). Many definitions of serious games exist, but all imply a serious purpose that transcends mere entertainment.

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How are serious games categorized?

The researchers Julian Alvarez and Olivier Rampnoux have defined 9 categories for serious games. Note that all serious games, regardless of category, serve a serious purpose.

  • Advergame: This category combines advertising and gaming. These games have a promotional purpose and seek to convey a marketing message.
  • Edugame or edutainment: The aim of this type of serious game (SG) is to pass on knowledge. Edugames may be played in a school, for example, while edutainment is mainly taught by companies in a continuing education context.
  • Exergame: This category of serious game aims to encourage learners to perform a task correctly, and to repeat it as often as possible through simulation.
  • Newsgame: The purpose of these serious games is to transmit a news message.
  • Socialgame: This type of SG aims to encourage collaboration between individuals. These games are often hosted on social media and many include a monetary aspect.

Choosing the right type of serious games for the purpose

Naturally, some serious games incorporate aspects of two or more of the above categories.

Pros and cons of serious games

Benefits of serious games in training

SGs offer real benefits in terms of engaging learners and adding fun to a training course. In addition, incorporating a reward system can boost learners’ motivation. Lastly, businesses that make systematic use of SGs can gain an edge when it comes to hiring new talent .

  • Serious games are effective recruitment tools: Human Resources departments frequently use this type of learning format to give a taste of new professions and identify potential candidates. Serious games also enhance the employer’s brand and project a positive image of the company. Companies that use serious games are perceived as dynamic, innovative and creative.

Serious games allow employees to engage with a range of issues: many businesses use games to transmit their corporate values and raise awareness among learners. This might include, for example, organizing games to encourage employees to produce less waste.

  • Serious games encourage trial-and-error learning: it is estimated that learners recall what they have done six times better than what they have read! Using simulations, serious games let learners make mistakes and repeat an experience multiple times with no significant repercussions.

What drawbacks are associated with serious games?

Like any other learning format, SGs must be suited to their audience and address a specific objective. To be effective, SGs must co-exist with other learning approaches. For example, they might be a good choice for putting a theoretical lesson into practice.

In addition, trainers must have the necessary skills to lead a serious game, as well as the relevant resources (such as game software or an LMS platform). Businesses will therefore need to budget for the additional lesson design costs. To be effective, a serious game must strike a delicate balance between fun activity and serious purpose.

The element of play must be present but not to the extent that the training becomes “pure entertainment”. Similarly, the serious purpose must permeate the game without overshadowing it, at the risk of turning off learners.

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